

Both professionally and personally, I find great joy in the act of making, and in everything it entails. From the initial ideation, to the iterative process and the realisation of a full-fledged prototype, bringing concepts to life is what I enjoy most about being a designer. As a result, this has become the area in which I have developed the most expertise.
Throughout my studies, courses like Aesthetics for Interaction (where I 3D modelled, printed, and assembled the main structure of the prototype) and Engineering Design (where I built and soldered the circuits and modelled the main bodies of the product) have had a significant influence on how I approach the act of making. I love creating with whatever tools and materials are available to me: whether that’s carving prototypes from wood and foam, sculpting ideas through CAD and 3D printing, or building circuits to breathe life into my concepts. For me, resourcefulness is essential to the creative process, and I embrace any medium that allows me to craft interactive, tangible prototypes that express my ideas on offer users a meaningful experience.
I have continuously applied and refined these skills across various projects: from working on the final prototype’s circuit in Project 1, to 3D modelling, printing, and assembling the final product in Project 2, to my internship, where I helped design the company’s DDW25 stand and created a simple, controlled robot. Each experience has helped me refine these skills within a professional context.
I now use this hands-on ability not only to construct physical prototypes, but also to support my critical thinking, informing decisions about materials, electronics, form, and function. As stated in my PI&V, communication in a multidisciplinary team is key, and these skills also allow me to collaborate across disciplines, enabling me to understand the perspectives of stakeholders from different fields and work with them toward shared goals.
Technology and realisation
explore. make. realise.







